![]() I’m going to make the hallway 128px tall and then bring down the two slope sectors’ ceilings by 32px. I’m going to create a hallway off of our main room and create sectors where I want the slopes to be. In this next example, I’m going to make a basic sloped ceiling. While inside Visual Mode, you can also experiment with sector heights to see how it affects slope angle. Either preview our slope in Visual Mode or play your level. Save your settings and let’s test our work. I’m going to make our sample slope sector 128px long to make it a little more of a gentle slope. You can make slopes that are steeper, but again, you need to be mindful of players and demons traversing your map. Make it at least 64×64 to allow some width for travel but also length so the angle of the ramp isn’t greater than 45 degrees. Try to keep it square/rectangular because angled ramps can look strange or make it difficult for players and demons to navigate. Now let’s draw a third sector that will be used as a ramp. This will be used as an upper platform we will want to make a ramp up to. Next, let’s create another sector either inside or adjacent to our first sector. Place a Player 1 Start thing somewhere in the sector. Make sure the floor height is 0 and let’s make the ceiling height 256 to create some breathing room. Go ahead and draw a main sector that will be used as our “ground floor”. The most common thing you’ll see this used for in maps is ramps. Our first objective is to make a slope on the floor. The second way is UDMF specific (I think so at least) and you add a slope angle and direction to a floor or ceiling inside a sector’s settings. The recommended way is to use line action 181: Align Slope. There are two ways to make slopes in GZDoom.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |